Teleporting with orientation

User goals

  • Move to a specific point in space (A to B)
  • Move in a specific direction (e.g. forward)

Interaction

A variation of simple teleport. Users can decide the direction of travel and determine the orientation of their field of view once destination is reached.

This is particularly useful when the experience is seated or the system offers only three degrees of freedom (3 DOF).
In these cases, users can’t easily turn their body toward the desired direction and another interaction would be required.

Teleport with orientation solves this problem by merging the moving and turning:

  1. Users activate the raycast and point at where they want to move
  2. A visual target is displayed, usually with an arch that connects users to their destination
  3. Users can select the destination area of the screen. Additionally, they can use the thumbstick (Oculus) or the touchpad (Vive) to indicate the desired orientation
  4. Upon release, users are moved to the destination and the orientation is changed accordingly.

Good

  • Prevents user from having to travel between the two points
  • Front-loads the selection of the orientation so that the user is ready to interact once teleported
  • Reduces risk of simulation sickness
  • Escape strategy in games
  • Break-in-presence when travelling between the two points
  • Either precise or quick. Users need to select the exact point they want to move to, rather than the general direction. However, it can be learned as a tool to move quickly between points.

Examples

Robo Recall, Oculus