We help create usable and engaging VR / AR applications

We design and develop apps for Virtual and Augmented Reality with a user-centred mindset that delivers value to the client by enhancing the end-user experience and performance.

Virtual and Augmented Reality present unique opportunities, but they still have human interaction at their core.

Drawing on our experience with user-centred technology implementation, we help define and design solutions that meet your goals of growth, efficiency and customer satisfaction.

We do this by understanding your business, identifying the key use cases and working with you and the end users to define workflows and experiences that can be radically improved by technologies like Augmented Reality.

Our services

UX Research and Strategy

Identifying use cases and understanding the needs of your target users based on evidence and research insights

Design and prototyping

Proof of concepts and prototypes that can validate the design direction of your VR or AR product

AR / VR Development

Development and delivery of the experience on the most common virtual and augmented reality platforms

ENTERPRISE AR

An example of our process

Using Augmented Reality and the Realwear HMT-1 to develop a worker-centred design solution for water valves.

Enterprise AR

We ensure the execution of your AR solution is optimised for the context and users

Enquire about Enterprise AR

Measurable use cases

Outcomes that can be tracked, measured and compared against your current established processes.

User-centred methods

We employ a proven toolset of user centred design methodologies to understand work practices and ensure new technology supports workers in completing tasks more effectively.

Usability diagnostics

We can evaluate any existing design or implementation of AR technology in your workplace in terms of usability.

CASE STUDY

UX testing on Oculus Rift

We helped the Sky team to generate insights about the Hold The World experience on Oculus Rift.

Who we're working with

Oculus Rift and Go
HTC Vive devices
Microsoft Hololens
Vuzix
Look Inside

Threesixty XR Lab

More details

Interaction design patterns

Augmented Reality patterns

Direct manipulation AR buttons

User goals Input an action or select an option using natural physical world interaction Interaction The Hololens 2 allows users to directly interact with virtual…
Augmented Reality patterns

Direct manipulation resize

User goals Increase or decrease the size of a 3D object Complete the interaction without using controllers or accessing any hidden menus to improve efficiency…
Immersive Training patterns

Multi person collaboration

Description Training is not always an individual experience. Some tasks require teamwork and VR environment allow multiple users to experience the same simulation at the…

How can immersive tech help your business?