Design patterns for Immersive Tech

Immersive Training patterns

Physical interface interaction (buttons and levers)

Description

Often VR training involves teaching the user to use a machine, and often those machines have physical interface elements such as buttons or levers. The VR training needs to allow these to be operated.

Examples

Pressing a button

 

Pressing a series of buttons using finger. Note the contextual feedback from the panel to indicate buttons have been pressed.

 

Turning  valve wheel

 

Turning a steering wheel


 

Turning a dial switch

 

Turning a dial switch using Gaze

 

Turning a dial fastener

 

Turning a mechanical arm

 

Pulling a lever with Gaze

 

Pulling a lever