Virtual reality patterns view all

Fluid Locomotion System

| Interaction Patterns, Virtual Reality patterns | No Comments
User goals Move forward continuously at speed without triggering simulation sickness Interaction The user hold one arm extended in front of them with a controller…

Ray Casting with hand menus

| Interaction Patterns, Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Allow the user to easily select something from a hand menu (or menu attached to controller)…

Reverse side of hand menus

| Interaction Patterns, Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Access options quickly without needing to open another menu. Enables more functionality to be packed into…

Augmented reality patterns view all

Air Tap button selection

| Augmented Reality patterns, Interaction Patterns | No Comments
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch…

Fusing

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | No Comments
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the…

Gaze cursor trail

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | No Comments
User goal or problem this is trying to solve Ensuring the user can see the cursor position at all times Interaction 2 known issues with…

Immersive training patterns view all

Object manipulation: pick up object

| Immersive Training patterns, Interaction Patterns | No Comments
Description One of the most basic interactions for any VR training is the ability of the user to pick up an object. If a critical…

Fire extinguisher training

| Immersive Training patterns, Interaction Patterns | No Comments
Description VR training is often used to simulate hazardous and dangerous scenarios, so the user can learn the correct actions for each situation. It would…

Object manipulation: open doors

| Immersive Training patterns, Interaction Patterns | No Comments
Description One interaction that maybe required during VR training is opening or closing a door, which may be necessary if items need to be retrieved…